WAV to OGG Converter
If you have the original WAV, that is the best possible starting point for an Ogg Vorbis file: one encode from the full-quality master, with no earlier compression stacked underneath. This page does exactly that, in batches of up to 20.
Audio Converter
or drop MP3, WAV, M4A … files here ·
Max 95 MB per file· Up to 20 files· Deleted after 30 minutes
Files are processed on our servers and deleted after 30 minutes.
Constant bitrate (CBR) gives a predictable size and works on every player. Variable bitrate (VBR) spends bits where the music needs them and is usually smaller at the same quality.
Keep the source rate unless a device asks for one. 44.1 kHz is CD standard, 48 kHz is video standard, 8 kHz is used by phone systems and AMR.
Mono halves the size of lossless files and is fine for voice recordings.
16-bit is CD quality. 24-bit keeps headroom for editing and mastering; converting a 16-bit source up does not add detail.
Optional. Seconds (e.g. 75) or minutes:seconds (1:15). Leave empty to start at the beginning.
Optional. Same format as the start time. Leave empty to keep everything up to the end.
How to use this tool
- 1
Upload WAV files
Drop up to 20 .wav files, 95 MB each. That covers roughly ten minutes of CD-quality stereo per file; 24-bit or 96 kHz masters fit less.
- 2
Keep 160 kbps VBR or adjust
Bitrate is 160 kbps with Bitrate mode on VBR, close to Vorbis quality 5. Use 96–128 kbps for ambience and voice, 192 kbps or more for music in the foreground.
- 3
Press Convert to OGG
Download the .ogg files one at a time or zipped together. The WAV uploads are erased 30 minutes after processing.
What is the best way to convert WAV to OGG?
Upload the WAV masters and press Convert to OGG at the preset 160 kbps VBR. Encoding once from the uncompressed file gives the cleanest Ogg Vorbis you can get, at roughly an eighth of the WAV's size.
Who needs WAV to OGG, and why from the master
Ogg Vorbis 1.0 was released by the Xiph.Org Foundation in July 2002 as a lossy codec anyone could ship without a royalty. That is why it is at home in game engines, open-source software, mods and browser games, and why Wikimedia Commons long favored it for sound files.
WAV is what recording and sound-design tools save natively: uncompressed PCM, the same data as a CD, and at roughly 10 MB per minute far too heavy for a game build or web page. Composers, sound designers and modders therefore keep WAV masters and export OGG for delivery. Converting here does that for a whole folder at once, from the source that has never been compressed. For an archive copy that stays lossless, WAV to FLAC roughly halves the size without discarding anything.
- CD-quality WAV, stereo 16-bit 44.1 kHz
- 1,411 kbps
- Vorbis quality 5, the default here
- ~160 kbps
- typical OGG size compared with the WAV
- ~1/8
- Ogg Vorbis 1.0 released
- 2002
WAV to OGG converter settings for games, web and mods
Long tracks that loop in the background benefit most from OGG.
- 160–192 kbps VBR
- Keep Channels on Same as input for stereo mixes
- Add loop tags after converting if your engine reads them
Rain, crowds and dialogue lines hide compression well.
- 96–128 kbps VBR
- Mono for single-voice dialogue
- Sample rate 44.1 or 48 kHz to match the project
Browser games and sites can serve OGG through the HTML audio element.
- 128 kbps keeps pages light
- Offer an MP3 fallback for older Safari versions
- Normalise volume evens out levels between clips
What a WAV loses on the way to OGG
Vorbis is lossy, so keep the WAV masters; you cannot rebuild them from the OGG. Bit depth above 16-bit has no meaning in the compressed stream, and WAV-only chunks such as loop points, cue markers and broadcast (BWF) metadata are not carried into the Ogg file.
WAV and OGG format facts
WAV
Waveform Audio File
WAV is an audio container created by Microsoft and IBM in 1991, usually holding uncompressed PCM audio. It preserves full quality, which makes it standard for recording, editing, sound effects and mastering. A minute of CD-quality stereo takes about 10 MB, so files are large. Every operating system, editor and most players open WAV, though metadata support is limited.
- Compression
- Lossless
- Transparency
- –
- Animation
- –
- Introduced
- 1991 · Microsoft and IBM
OGG
Ogg Vorbis audio
OGG files use the Ogg container from the Xiph.Org Foundation, most often with the lossy Vorbis codec and sometimes Opus or FLAC. Vorbis is open and royalty-free and sounds comparable to or better than MP3 at similar bitrates. It is widely used for game audio, open-source software and some streaming services. Older iPhones, some car stereos and many editors do not support OGG.
- Compression
- Lossy
- Transparency
- –
- Animation
- –
- Introduced
- Xiph.Org Foundation
WAV masters are converted to OGG when a game, mod or web project needs compact, royalty-free audio, and encoding straight from the uncompressed recording gives the cleanest Vorbis file possible.
WAV to OGG: questions from developers and modders
Why encode OGG from the WAV rather than from an MP3 copy?
Every lossy encoder discards detail, and a second encoder discards more on top of the first. Starting from the WAV means Vorbis makes the only lossy decision, so a 160 kbps OGG from a master sounds cleaner than a 160 kbps OGG made from an MP3. If you only have MP3s, MP3 to OGG still works; just keep the bitrate at or above the MP3's.
Should short sound effects stay as WAV in Godot?
Godot's documentation suggests WAV for short, frequently triggered sounds such as footsteps and gunshots, because they play without decoding cost, and Ogg Vorbis for music and long ambience, where file size matters more. A typical project ends up with both formats side by side.
Does Unity need OGG files at all?
Not strictly. Unity re-encodes every imported clip according to its own import settings, often to Vorbis, so a WAV works. Converting to OGG before import keeps the repository and downloads much smaller, which helps when a team shares the project through Git.
Will loop points saved in my WAV carry over?
No. Loop and cue markers live in WAV-specific chunks that Ogg has no slot for. Engines that loop OGG files read loop positions from Vorbis comment tags, such as the LOOPSTART and LOOPLENGTH tags RPG Maker uses, so add them with a tag editor after converting.
How much smaller will the OGG be?
CD-quality WAV runs at 1,411 kbps, about 10.1 MB per minute. At around 160 kbps the OGG needs roughly 1.2 MB per minute, an eighth of the size, and quieter or simpler material often comes out smaller because VBR spends fewer bits where the audio needs fewer.
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