OGG to WAV Converter
Games, mods and open-source projects ship their audio as Ogg Vorbis, while samplers, video editors and broadcast tools are built around WAV. Decode your .ogg files here and they load anywhere.
Audio Converter
or drop MP3, WAV, M4A … files here ·
Max 95 MB per file· Up to 20 files· Deleted after 30 minutes
Files are processed on our servers and deleted after 30 minutes.
Constant bitrate (CBR) gives a predictable size and works on every player. Variable bitrate (VBR) spends bits where the music needs them and is usually smaller at the same quality.
Keep the source rate unless a device asks for one. 44.1 kHz is CD standard, 48 kHz is video standard, 8 kHz is used by phone systems and AMR.
Mono halves the size of lossless files and is fine for voice recordings.
16-bit is CD quality. 24-bit keeps headroom for editing and mastering; converting a 16-bit source up does not add detail.
Optional. Seconds (e.g. 75) or minutes:seconds (1:15). Leave empty to start at the beginning.
Optional. Same format as the start time. Leave empty to keep everything up to the end.
How to use this tool
- 1
Upload the OGG files
Add up to 20 .ogg files, each up to 95 MB: game sounds, sample packs, music or recordings.
- 2
Pick the bit depth
Bit depth is 16-bit and Sample rate keeps the source rate. Choose 24-bit for heavy processing, or 48 kHz if the WAV is going onto a video timeline.
- 3
Convert to WAV
Press Convert to WAV, download the files and drop them into your sampler, DAW or editor.
Upload your .ogg files and press Convert to WAV: the Vorbis audio is decoded to uncompressed PCM that any sampler, video editor or DAW imports, at the sample rate the OGG already has.
Why OGG files need converting to WAV
Ogg Vorbis became the compressed format of choice for game engines, Linux software and open projects after the Xiph.Org Foundation released Vorbis 1.0 in 2002 with no patent fees attached. That is why so many .ogg files come from games, mods, free sound libraries and Wikimedia Commons. The friction starts when you want to work with them, because much of the professional audio and video world was built around WAV and AIFF.
Hardware samplers generally load WAV or AIFF only. Adobe Premiere Pro does not list Ogg among its supported audio formats, and broadcast playout systems usually expect PCM. Decoding to WAV is one step, and it removes the problem for every tool further down the line.
OGG to WAV converter: how the file size changes
- per minute of Ogg Vorbis at about 160 kbps
- ≈1.2 MB
- per minute of 16-bit 44.1 kHz stereo WAV
- 10.6 MB
- per minute of the same WAV at 24-bit
- 15.9 MB
- growth from a typical OGG to 16-bit WAV
- ≈9×
Who converts OGG to WAV
Game modders
- Editing sounds pulled from a game's data folder
- Building replacement music for a mod
- Checking loop points sample by sample
Producers
- Loading Vorbis sample packs into a hardware sampler
- Chopping open-licensed recordings in a DAW
- Layering effects with WAV-based libraries
Video editors
- Placing Creative Commons music under a timeline
- Syncing effects at 48 kHz
- Handing PCM stems to a mix engineer
Vorbis stores no bit depth of its own, so 16-bit is enough for almost every use; 24-bit only pays off if you plan heavy processing such as pitch shifting or large gain changes. An .ogg that holds Opus instead of Vorbis converts the same way, and chat-app voice notes have their own page at Opus to WAV. Once the edit is finished, WAV to OGG encodes the result back to Vorbis for the game or project.
Ogg Vorbis compared with WAV
OGG
Ogg Vorbis audio
OGG files use the Ogg container from the Xiph.Org Foundation, most often with the lossy Vorbis codec and sometimes Opus or FLAC. Vorbis is open and royalty-free and sounds comparable to or better than MP3 at similar bitrates. It is widely used for game audio, open-source software and some streaming services. Older iPhones, some car stereos and many editors do not support OGG.
- Compression
- Lossy
- Transparency
- –
- Animation
- –
- Introduced
- Xiph.Org Foundation
WAV
Waveform Audio File
WAV is an audio container created by Microsoft and IBM in 1991, usually holding uncompressed PCM audio. It preserves full quality, which makes it standard for recording, editing, sound effects and mastering. A minute of CD-quality stereo takes about 10 MB, so files are large. Every operating system, editor and most players open WAV, though metadata support is limited.
- Compression
- Lossless
- Transparency
- –
- Animation
- –
- Introduced
- 1991 · Microsoft and IBM
OGG is how games, mods and open-source projects ship compressed audio, but samplers, video editors and broadcast tools are built around PCM, so Vorbis files are decoded to WAV once before anyone edits, chops or syncs them.
OGG to WAV converter questions
Will decoding OGG to WAV restore the lost detail?
No. Vorbis discarded detail when the OGG was made, and the WAV holds exactly what the decoder outputs. The benefit is that further edits and exports from the WAV add no new compression loss.
Why are the sound effects from my game in mono?
Many games store effects as mono because the engine places them in 3D space itself. The WAV keeps the OGG's channel count unless you change Channels; choose Stereo only if a tool insists on two channels, which simply duplicates the signal.
What sample rate do game OGG files usually have?
Mostly 44.1 kHz or 48 kHz, sometimes 22.05 kHz for older or smaller effects. Leave Sample rate on Same as source to keep it, or pick your project's rate so the editor does not resample on import.
Will the WAV open in Audacity, FL Studio or Logic Pro?
Yes. PCM WAV is the one format every DAW and audio editor imports without plugins, including Audacity, FL Studio, Ableton Live, Logic Pro and Reaper, as well as video editors such as Premiere Pro and DaVinci Resolve.
What is the difference between .ogg and .oga files?
Xiph.Org recommends .ogg for Ogg Vorbis audio and .oga for other audio in an Ogg container, such as FLAC or Speex. In practice many programs use .ogg for everything. The audio converter accepts both and decodes them to WAV the same way.
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